In truth, the question of how to reduce lag(https://www.gearupbooster.com/....blog/what-is-lag.htm ) leads us deeper into how the internet handles real-time data. Online games aren’t built to tolerate instability. A few milliseconds of extra delay at the wrong moment — during a peek, a skill shot, or a defensive action — can completely change the outcome of a fight. And yet, many of these delays aren’t even caused by your system. They happen between you and the game server.
Understanding the Weakest Link: Routing
Every action you perform in a game — whether moving, shooting, or casting a spell — is converted into data and sen

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